![]() ![]() Incendiary ammunition inflicts wound status effect.Īiming activates a strobe light, visually impairing whoever sees it. Makes the weapon full auto while going prone. ![]() The last four bullets in the burst fire at an accelerated rate. A lot of the standard weapons have MKII or Mastercraft variants which will award you 25 more XP per gun (only for your weapon, not your actual level), during double XP weekends this will award you. Shoots larger rounds which hit enemies easier.Ĭonverts weapon to fire a 6-round burst. Our optimal Spitfire loadout has Laser Sight I, Extended Mags and FMJ. Suppresses enemies near your bullet stream.Īttaches a horizontal grip to the weapon, greatly increasing ADS strafe speed, but replaces ADS with a tighter hip-fire. On the off-chance you do need to ADS, the iron sights are open which means you don’t need to throw a sight on there. ![]() Weapon gains 600-round magazine that does not reload, but the weapon can overheat.Īllows the user to wield two of this weapon.ĭelay between bursts decreases the longer the trigger is held.įlechette projectiles explode when impacting an enemy. Greatly increased fire rate, increasing weapon recoil and decreasing player movement speed while aiming and firing. List of Operator Mods Assault Rifles WeaponĪttach a knife to the end of your rifle, allowing you to 1-hit-kill enemies from a greater melee distance.Ĭonverts the weapon to a 2-round burst weapon with an insane cycling rate.Ĭonverts weapon to 4-round-burst and increases damage falloff range. For example, the Cordite's Belt-Fed operator mod emphasizes the weapon's large magazine capacity by giving it a whopping 600-round magazine. Not all weapons have operator mods available, but all available operator mods tend to emphasize some aspect of a weapon's design. ![]()
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